DELTABATCH Texture UV Scale Reference smaller than 1
The “Use Scale reference” parameter in the “Generate UVs” section of the DELTABATCH configurator can not be set to a value smaller than 1.
Read MoreThe “Use Scale reference” parameter in the “Generate UVs” section of the DELTABATCH configurator can not be set to a value smaller than 1.
Read MoreSince November 2018 some hardware solutions (e.g. workstations, notebooks) are sold in UWP (Universal Windows Platform) compatible bundles. Such hardware often requires the GPU driver to follow the DCH design principles given by Microsoft® for the UWP. If the GPU driver is not DCH compatible the […]
Read MoreWhen converting a *.JT file using the DELTABATCH configurator the conversion process starts normally but never finishes. The process must be manually canceled in the Windows Task Manager.
Read MoreSome specific Siemens NX 10 structure files cannot be properly imported into DELTAGEN. Sublinked parts are not correctly evaluated.
Read MoreWhen baking shadows for objects of almost the same size DELTAGEN will apply the shadow texture resolution “Min. size” to “Max. size” range in direct relation to the objects´ geometry size range regardless of their overall dimension. In our example you can see that this causes […]
Read MoreWhen loading a SolidWorks assembly (*.sldasm) with DELTAGEN all parts (*.sldprt) are automatically integrated. If one of the parts contains metadata they get lost in the integration process.
Read MoreDragging and dropping of NURBs faces from one open scene into another open scene might not work. The dropped faces are not visible in the second scene.
Read MoreExporting geometries in DELTAGEN as jt file can cause a loss of non latin characters in group names. This could happen unnoticed until the exported jt file gets opened again.
Read MoreWhen trying to simulate a glass body which is colored from one side (e.g. by a colored foil) it is not recommended to use the material type glass for the side part, since it does not have coating options. Instead, please follow the steps below:
Read MoreWhen animating a scene object using the “Object (with axis-angle rotation)” animation type with angles of 360° or more it can happen that instead of a circular movement the animation swings forth and back. This happens if you use only three evenly distributed key frames to […]
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