DELTABATCH Texture UV Scale Reference smaller than 1
The “Use Scale reference” parameter in the “Generate UVs” section of the DELTABATCH configurator can not be set to a value smaller than 1.
Read MoreThe “Use Scale reference” parameter in the “Generate UVs” section of the DELTABATCH configurator can not be set to a value smaller than 1.
Read MoreSince November 2018 some hardware solutions (e.g. workstations, notebooks) are sold in UWP (Universal Windows Platform) compatible bundles. Such hardware often requires the GPU driver to follow the DCH design principles given by Microsoft® for the UWP. If the GPU driver is not DCH compatible the […]
Read MoreSince DELTAGEN 2018x there is an option to create presets in the converter dialog. Where are these presets stored?
Read MoreThe Direct Unity® Plugins support only one specific Unity® version.
Read MoreWhen hiding an object within a group that has been isolated (“V” key) the object gets clipped but is not properly hidden.
Read MoreWhen using more than seven local surroundings inside of one switch object the local surroundings starting at the eighth and higher won´t be displayed anymore.
Read MoreSometimes the Jacketing process sets different NURBS faces to B-sides depending on the given scale factor of the geometry (e.g. Scale = 1.0 compared to Scale = 0.1). This is a known limitation of the Jacketing algorithm along with the used shrink-wrap-mesh calculation. During the Jacketing […]
Read MoreWhen converting a *.JT file using the DELTABATCH configurator the conversion process starts normally but never finishes. The process must be manually canceled in the Windows Task Manager.
Read MoreSome specific Siemens NX 10 structure files cannot be properly imported into DELTAGEN. Sublinked parts are not correctly evaluated.
Read MoreIn scenes where a Surrounding is loaded and visible Invert selection doesn´t work.
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