DELTAGEN HTC Vive Plugin does not work with SteamVR 1.6 or 1.7
When trying to use the DELTAGEN HTC Vive Plugin along with SteamVR 1.6 or 1.7 the display of the HMD shows the HTC default scene instead of the current DELTAGEN scene.
Read MoreWhen trying to use the DELTAGEN HTC Vive Plugin along with SteamVR 1.6 or 1.7 the display of the HMD shows the HTC default scene instead of the current DELTAGEN scene.
Read MoreWhen hiding an object within a group that has been isolated (“V” key) the object gets clipped but is not properly hidden.
Read MoreBeing in Isolate view using Global illumination and changing visiblity of objects caused unexpected behaviour (clipping and emissive material issues).
Read MoreWhen using more than seven local surroundings inside of one switch object the local surroundings starting at the eighth and higher won´t be displayed anymore.
Read MoreIn scenes where a Surrounding is loaded and visible Invert selection doesn´t work.
Read MoreExporting geometries in DELTAGEN as jt file can cause a loss of non latin characters in group names. This could happen unnoticed until the exported jt file gets opened again.
Read MoreShadow UV layouts generated in older DELTAGEN versions before DELTAGEN R2018 may change when the geometry gets retesselated in DELTAGEN R2018x.
Read MoreWhen trying to load the MayaTools within the Autodesk Maya(R) “Plug-in Manger” you get an error message similar to “//Error: line 64: The specified module could not be found. (rttPngCameraImporter2017.mll)“. The issue is caused by the plug-in installer, which sometimes fails to automatically create a required […]
Read MoreTo evenly distribute the workload of a Distributed Stellar render job a number of frames needs to be assigned to each render node.
Read MoreYou can manipulate the Translation values of a Local surrounding within the Transformation tab of the Object editor window. There are two different ways to open the Object editor: Dockable Object editor window: accessible via Window menu, changes dependent of Scene tree selection Floating Object editor […]
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