If you wish to see your interactive render results in Stellar with Accurate reflections, you can raytrace shapes even though being in Rasterizing mode.
To have optimal results for this you need to follow the workflow as follows:
- multi select several shape objects in your Scene tree
- open the Object editor
- activate the Accurate reflections flag for your selected shapes
So far you have only marked the shape objects that should be considered for the Raytracing in Rasterizing mode. This flag is independent on the actual functionality being activated in the Render settings. To activate the functionality:
- open the Render settings
- activate Accurate reflections
- set the Ray pixel coverage and other values
- click Apply
You can remove or add marks to shape objects individually within the Object editor, if you do not wish to have them raytraced anymore or if you wish to see more.